Postmortem
the good
I learned a lot about puzzle design. The three pillars for this type were searching,ciphers, and special tools to do either mentioned earlier.
The bad
Communication. Need to delegate specific tasks instead of letting things sit in the air. Think about the theme more if it needs to heavily reflect the theme. And oh my goodness the spaghetti code. I needed a high level puzzle class that kept track of either sequential order or activation of objects that had a common puzzle attempted method. Then i needed either an enum for the lower puzzle pieces to subscribe to or a draggable gameobject to reference to. Next, I needed an eventmanager and perhaps a static class that held information on whether an action was done before that was visible to everyone to act if say puzzle was solved or item was found. Lastly, I needed to have some sort of dialogue variable that said if this event do this text. Perhaps an event subbed with a method that auto placed event text. I would also have a type nothing event if that was the case.
Overall, this was a failure that I learned a lot from. I plan to polish a little more after judging. Adding text I couldnt add, adjusting sequence of events, and maybe sound cues.
Files
Get EthicalDelimma
EthicalDelimma
Status | Released |
Authors | ChaiTae, MintTae |
Genre | Adventure |
Tags | Story Rich |
Comments
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I don't know if my "Judge Feedback" is actually visible to you so I just want to say here that whilst your game obviously had some drawbacks, it really was fun, so you've already got the most important ingredient sorted!
If you learned a lot from it, I would hardly call it a failure. ;-)
What helped me in terms of keeping track of puzzle design and (even more importantly) game flow was using simple flow charts to keep track of puzzle dependencies. Draw.io is usable directly in Gdrive and I find it really good for this sort of thing, if you want to give that a go.
Looking forward to your future games!
I don't get to see the judge feedback, but I'm glad to hear that you thought it was fun. I'll try out the draw.io, and i'll make a game that won't dissapoint:P
Judge feedback is displayed after the jam rating period is over.
Thanks for the clarification leafo - I thought this might be the case but as I've never been a game jam judge before a little unsure of how it all works!